import pygame
import  sys
import tkinter as tk
from tkinter import *
from PIL import Image
from game_sprites import *
from pygame.sprite import Sprite
from PIL import Image, ImageTk, ImageSequence
pygame.init()
screen = pygame.display.set_mode((1920 , 1080))
image = pygame.image.load('image/me_pro1.png')
screen.blit(image , (0 , 0))

while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
    pygame.display.flip()






